Showing posts with label madefire. Show all posts
Showing posts with label madefire. Show all posts

22 November 2013

Metawhal Alpha is a classic horror story from Madefire

Madefire is a tool for making dynamic comics (they call them Motion Books) and, as with every tool, there are many ways in which it can be used.

Some of the early examples that I looked at were very graphic heavy and made a lot of use of the motion capabilities and the sound. These books were verging towards films. There is nothing wrong with that but I felt it was a bit gimmicky and gimmicks do not excite me.

I think that having stretched the tool to see what it can do, and having had some experience of it, the creators got better at matching the motion to the action and comics like The Engine and The Irons made it to my regular read list.

I explained why I like The Engine in an earlier post.

Metawhal Alpha is something else again.

It is written by Liam Sharp, one of the main people behind Madefire, and is a nice horror story in the traditional style. By that I mean it was the sort of thing I read in Ghost Stories for Boys in the 60's - and that is good.

Metawhal Alpha uses Madefire very differently. It is a text rich story and touching the arrow to advance moves both the art and the words smoothly to the next position. These transitions vary from complete changes (like turning the page of a comic) to just scrolling the text up or sideways to just changing the perspective of the picture slightly.

The experience of reading it is very different from anything else that I have tried, physical or digital. It is still sequential but it is not strictly Left to Right.

This structure suits the story very well and I liked the story a lot too. Even better, the ending was a complete surprise to me.

Madefire is one of the more interesting things happening to digital comics at the moment and Metawhal Alpha is a good example of what it can do and is an excellent place to start experimenting with it as a reader.

21 August 2013

The Engine on Madefire is a good comic in an interesting form

I have nine apps for reading comics on my iPad. Most of these (seven) use comiXology technology to display comics and the only difference between them is the publishers that they link too, for example I have separate apps for Marvel, DC, Image and Dark Horse.

This is somewhat confusing as these publishers comics are also available via the Comics app produced by the people who developed comiXology.

Madefire are one of the organisations trying to do something different and comics built with Madefire can use special effects like gradual reveals, moving panels, limited 3D by having these panels move relative to each other, sound and rotation.

The end result is still sequential but it looks little like a conventional comic. The closest equivalent that I can think of is the cartoons produced by moving paper cut-out images, e.g. Capt. Pugwash. Madefire does far more that that.

The technology is interesting but that alone does not a good comic make. Far from it. I've dabbled with most Madefire titles, they are all free at the moment, and most are OK, but only OK. There are three titles that have me hooked; The Engine is one of them.

The Engine is an industrial robot in Soviet Russia.

Already there are two things to like about this, Steampunk and Constructivism.

The Engine is pure Steampunk. Built to show the Soviet Supremacy the robots perform simple mechanic tasks independently using technology  that looks as though it would struggle to make a train.

The Constructivism style of the time is reflected in Jimmy Broxton's art giving the comic a distinctive look, and one I like.

Guy Adams' story (so far) is simple but with depth. A group of political dissidents exiled to a mine are buried in an accident and The Engine is their only hope of escape. A lot is made of the political climate at that time that had led to writers being turned in to miners. The politics is very much part of the story but it does no occlude the escape attempt that is the main theme (so far).

I've chosen to share another page of the art only because it is so good that it demands to be shared. In the comic it is even better as this is a 360 degree panorama and one finger is all that it takes to move left/right and up/down. It is incredibly effective.



The Engine has just reached issue #5 and has reached an interesting point (no spoilers) that promises to take the story in an unexpected direction, i.e. I have no idea what is going to happen next.

There are times with Madefire when I think that the stories are a little over-engineered, and I usually read them with the sound off, but all experiments are good and the evidence today suggests that this is a technology with a future.

And it helps to have a comic as good as The Engine to showcase it.

14 February 2011

SFX Weekender: Beyond the US - The wider world of comics

The final session I saw at SFX Weekender looked beyond superhero comics at how the medium can be much more than that and took examples from beyond the UK and USA to show that.

Bryan Talbot was on the panel again (no problem with that) where we was joined by Pat Mills (not pictured) and two others who's names I did not catch as I had rushed upstairs to but Heart of Empire for Bryan to sign (which he did!).

All of the panellists told stories of how comics flourish in other countries which was both encouraging as it showed that the is some really good stuff out there but also dispiriting in that it can be hard to find even if you start looking for it in a comic shop.

Indeed comic shops came in for a fair deal of criticism for sticking unintelligently to the USA format and not learning about and promoting other material.

There are some exceptions and nice things were said about Page 45 in Nottingham, OK Comics in Leeds and Gosh in London.

We were also given some tips on where to start our own comics adventures and I'll be trying out Persepolis, Blacksad, Maus, Phonogram, Laika and Mouse Guard before too long.

Interestingly most of these are anthropomorphic (ok, so Laika was a real dog) but it was not just Bryan that was recommending them.

Another interesting panel discussion and this time one with real value as were given tantalising glimpses of the rich world of comics and shown the first steps to take to get there.

13 February 2011

SFX Weekender: Tie-in and shared universe fiction

The session on tie-in and shared universe fiction might not have been the sort of thing that I went to SFX Weekended for but it sounded interesting enough and it meant that I could keep my hard-won front-row seat for this and the following session too.

There were a couple of names I knew on the panel; I've read several of Dan Abnett's stories in 2000AD and in various Marvel Comics (e.g. Guardians of the Galaxy) and I'd seen Ben Arronovitch on the Dr Who panel earlier that day.

There were a few times that day when panellists were repeated, but that's a good thing when the panellists contribute knowledgeably and appropriately. There was no repeating of favourite stories here.

The conversation flowed immediately and we were treated to many insights in to the life of a writer working within the boundaries set by other people.

And perhaps the most interesting aspect of this was the way that a pre-defined world and characters takes some of the hard work away from authors, leaving space to play with the story.

The differences between canonical stories and spin-offs filled a large part of the session. During this Stephen Baxter produced an old Stingray book that I recognised as I have a copy in the attic!

We also learnt that Dan Abnett had been commissioned to write a Primeval story that the producers wanted to tell but which would have been too expensive to do on TV.

There are various reasons why copyright owners want to extend their franchise in to print media ranging from the obvious one of making more money from the brand to finding a way to keep fans engaged when the main product is not available.

The obvious example here is Dr Who that was kept going for several years in books and audio. Similarly the Warhammer books let game players in to the world of space Marines and Tyranids from places other than Games Workshop.

From the author's perspective there is the need to play within the rules and that's a question of getting the tone right (would the character behave like that?) as well as the continuity. And the continuity problem is getting bigger all the time as the back-catalogue grows. Imagine how much a new Dr Who or X-Men writer has to read and watch.

Ben Aaronvitch also made the interesting point that writing within a shared universe means a writer has other people they can talk to about their story, e.g. to discuss exactly how a character would behave in a given situation.

So what I initially treated as a fill-in session proved to be much more than that and I learnt a lot and gained even more respect for authors.

11 February 2011

SFX Weekender: Bryan Talbot on the anthropomorphic tradition

Having got a back seat for the previous session I was well placed to leap for a front-row seat when the sessions changed and Bryan Talbot returned for his solo set.

This was the third time in little over a year that I seen Bryan give his talk on "Grandville and the Anthropomorphic Tradition" and it still informs and entertains.

The story does change a little each time, when I asked Bryan about the presentation beforehand he said that this version had more pictures of funny animals, and so it did.

It also had all the old pictures too which gives me the excuse to pick the Kamandi one this time.

As always, Bryan spoke quickly, clearly, intelligently, knowledgeably, charmingly and enthrallingly on a subject he is clearly very interested in. There is so much content in the talk that it easily bears a second and a third listening.

I got the impression that SFX saw this session as something of a filler, something ready on the shelf that they could reuse, but that mattered not to me as I was just delighted to be able to see the talk again and from the front-row too.

The only disappointment at that time was that I was unable to get Bryan to sign Heart of Empire due to my complete failure to buy a copy. That story has a happy ending later.

09 February 2011

SFX Weekender: Dual Britannia

In the second year at secondary school (that's year 8 in new money) there was a period when the boys ran from one class to the next to get the envied desk in the back corner by the window. Winning that was a badge of honour but it also put you in last place in for the next race facing the prospect of a desk at the front next to the teacher.

And so it was that my front row seat for the first two sessions of the day turned in to a pretty poor one when I had to move downstairs to the Screening Zone for the next session.

Never mind.

In Dual Britannia authors who had presented alternative Englands (particularly Londons) discussed the attractions, approaches and issues in doing so.

This was a fascinating talk for me, particularly as the only author who's work I knew was Bryan Talbot.

Over the next half hour or so several ideas emerged, some of which were slightly at odds with each other due to the authors' different perspectives.

London has familiar landmarks, e.g. Big Ben or Crystal Palace, that can be morphed in to new realities to mix reality with fantasy.

London has real places that suggest fantasy. A good example of this was Neil Gainman's Neverwhere which reinterpreted places like Earl's Court, Old Bailey and Knightsbridge.

There are alternative Londons (fantasy) and obscure Londons (real).

Michael Moorcock is generally though of as the inventor of alternative but similar worlds with his Eternal Champion stories. He invented Steampunk too!

I had reasonable hopes of the Dual Britannia session but these comfortably exceeded due to the wide range of knowledgeable contributions from the diverse panel. This was exactly the sort of thing I went to SFX Weekender to see.

07 February 2011

SFX Weekender: Dr Who panel

Having secured a front-row seat for the first session of the day I stayed there for the second on the popular theme of Dr Who.

On the excellent panel were four writers who have told stories about the good Doctor on TV and in books over a number of years. And this time we had a moderator too to push things along and to keep some sort of structure to the debate.

What followed was a very insightful look at the life of a writer that raked through a large range of subjects including, writing for children and adults, TV and books, then and now, humour and horror, series and episodes, Sarah Jane Adventures, politics, gay role models and lots more besides that I probably should have made a note of at the time.

I especially enjoyed Toby Whithouse's accounts of writing for the modern Doctor where the demands of the audience mean that the pace has to be relentless to keep the kids involved and the plot clever enough to keep their parents involved too.

Toby wrote one of my favourite episode, School Reunion, and he told us how Russell T Davies said that it was too slow at one point and the way to fix that was to kill another child.

And that story hints at the one minor problem that I has with the session. I recognised the story School Reunion because it was set in a school but the Who fans threw episode titles around like confetti and none of the others meant anything to me at all.

Throughout the session, what came through strongly was each writer's passion for writing and for taking that mission seriously through research and planning.

Equally evident was their enthusiasm and the session was lively and totally engaging. I'd not call myself a Whovian (though I never miss the program) but I was totally enthralled by the discussion and was surprised and disappointed when it lost out to time and had to end.

SFX Weekender: 2000AD panel

The fist session on the Saturday of SFX Weekender was on 2000AD and i was not going to miss that!

Driving down from London in the grey morning flecked with intermittent rain still got me there before most of the weekend residents and so I was easily able to get a front row seat for the 2000AD session that started they day at a leisurely 10am.

On stage we had Al Ewing (author of Zombo and Judge Dredd), Leigh Gallagher (artist on Defoe) and Keith Richardson (head of the graphics novel line).

There was no facilitator for this session and that hurt as the session got of to a slow start while the panel worked out what they wanted to talk about.

But these are all creative types and so do not need much prompting to get talking and a few questions from the audience helped too.

And so we learned some things about the new Dredd movie, what it's like to draw him and to write stories for him, the Nikolai Dante saga will end next year, one day soon you'll be able to buy Zombo underpants and, best of all, there's an iPad app on the way.

A bit disjointed and unstructured it may have been but, despite the early out for them and us, the panel entertained and informed easily and before you knew it signals were being passed and it was time for session to end.

I doubt if the session did much to win new fans to 2000AD but those of us who already were fans had a good time.

06 February 2011

Clint Langley is a real star

I had a fun day at the SFX Weekender and in telling that tale I'll start and the end, which was the best bit, thanks to Clint Langley.

I'm a big fan of Clint's artwork for 2000AD and have written about it a few times here over the last couple of years and so I was delighted to see that we was part of the 2000AD delegation.

Sadly I was kept busy in sessions until late in the afternoon and missed Clint's official signing session but I was able to catch him when he returned to the stall not long before it closed. I then expressed my admiration for his art in much the same gushing manner that teenage girls use for the latest boy band, but with slightly less screaming.

Clint was very approachable and signed my copy of ABC Warriors enthusiastically, as author Pat Mills had done earlier, and with the same gold pen.

But the unexpected icing on the already rich cake was the sketch of Slaine that Clint drew for me. It was worth going to SFX just for that.